Zold:out is a tactical role-playing game featuring deck-building elements and a turn-based component. In a non-grid battlefield, you must employ many weapons within a single round to take on tough foes. Recruit more clerks, hone your blacksmithing skills, and use your strategy and ingenuity to rescue the planet!
ACTION SYSTEM
The utilization of action points and playing cards are at the heart of the game’s gameplay. Every character has 12 action points at their disposal, which they may use to conduct various actions while engaged in combat. The number of action points still available will affect how long succeeding rounds last. The player can use all of their action points at once to do a significant amount of damage, or they can choose to conserve some action points for greater maneuverability and strategic options. The decision is ultimately yours to make as you direct how your characters engage in combat.
WEAPON DECK
The players have access to a vast range of weapon cards, each of which has its special ability, and they may use these cards to create their customized decks. Each card has the potential to be used in conjunction with a different character, so opening up a vast array of tactical options and game plans. As players go through the game levels, they can create additional weapon cards and continue to polish their decks to find the optimal mix of cards and characters to win the game. Incorporating deck building into the action provides an additional dimension of depth and personalization, enabling players to truly make the game their own.
BATTLEFIELD
The non-grid battlefield frees players from the constraints of the typical grid-based gameplay, allowing them to design plans and tactics that are more effective. Players have the freedom to roam freely around the battlefield, which allows them to employ strategies that are more exact and methodical to outmaneuver their opponents and secure victory.
DUEL WITH THE BOSS
The Zold:out development team has put a lot of thought and effort into creating a wide variety of one-of-a-kind bosses and monsters for the game. For players to emerge triumphant from each boss fight, they will need to think strategically, adapt their strategies and teams to the specifics of the fight, and think quickly. To vanquish such formidable adversaries, it won’t be enough to raise your status to a higher degree; rather, you’ll need to devise original strategies for overcoming the obstacles they place in your path and develop original answers to the problems they cause. Players are encouraged to think creatively and strategically and use their abilities and cunning to emerge triumphant against even the most challenging adversaries.
HOW TO CAPTURE THE BEGINNING OF ZOLD: OUT!
Wands are weapon types that excel at long-range and ranged attacks. There is a simple tutorial at the beginning, so follow the instructions and tap while playing. After about 3 stages, the tutorial battle and the training method are over, and after that, you can play freely, so let’s proceed with the main story.
Let’s also repair broken weapons that can be picked up infrequently after mass production at a low cost. Each character’s weapons from the beginning are weak, so let’s equip them with weapons made by blacksmithing. Many of the weapons made from blacksmithing level 1 are stronger, cheaper, and easier to use than the initial weapons. Let’s raise the blacksmithing level and mass-produce it.
Treasure chests may appear with enemies during battle. You can destroy the treasure chest and obtain its contents by attacking it. Let’s attack and collect before annihilating the enemy or between waves.