CAST SPELLS AND MAKE USE OF ARTIFACTS OF SACRED POWER TO PROTECT YOURSELF FROM DEMONS AND CREATURES!
In the Japanese role-playing video game “Blade God’s Amaterasu,” players wield the sword of a goddess to battle evil creatures in a fantasy setting. The main character, Mikazuchi, will cross the threshold of “Amaterasu,” who eradicates demons and monsters, in order to rescue his adopted father, who was kidnapped by the demon god Ichigan.
Mikazuchi’s adoptive father was held captive by the demon god Ichigan. It is a role-playing game featuring the standard KEMCO system, such as field exploration in the royal road command battle, as well as components such as collecting blade god stones in battle and drawing gacha cards.
THE PACING OF THE BATTLE IS QUITE NICE. IT MIGHT BE OVER IN A COUPLE OF SECONDS
In the main story, connected events will take place whenever you undertake an adventure in the open world, explore a town or dungeon, or travel to a certain location. If you run into an adversary along the road, a one-on-one turn-based battle with the adversary will ensue, and you will fight in order of your speed.
Let’s put an end to the threat by vanquishing it with “holy weapons,” which are special moves, “special skills,” which are assaults and special skills, and “magic,” which is handled like magic. It is possible to influence the fighting scenario by triggering the formation effect with the “order” that can only be used by the main character. This can be done in addition to the fact that it can be set to auto or up to four times the normal speed.
THE GAME BLADE GOD AMATERASU IS DESIGNED TO BE EASY TO PLAY AND HAS A ROYAL ROAD STRUCTURE
The primary visual has a pleasant feeling, although several of its components are not done in a Japanese style. In the early stages of the game, even on the hardest difficulty setting, the adversaries are not particularly powerful. If you utilize the auto function or the speed boost of four times, the fight will move along smoothly. It gives off a positive sense that progressing to higher levels is not too difficult, and the training menu is also quite extensive. You can employ gacha, which allows you to obtain powerful equipment and stuff that are common to KEMCO RPGs. You can gain a little bit of blade Godseki from fight, so you can use this to your advantage.
However, the user interface, battle graphics, production, and other aspects are almost identical to “Devil Birogue,” so players who are familiar with the previous work will not get a new experience from this one. In addition, despite the fact that the characters had a Japanese-style, the design of the fields and trees did not have a “Japanese-style” aesthetic to it, which gave me a sense of incongruity. I wanted a simple depiction, such as a bamboo grove in the field, a fusuma that opens when entering a combat, or an effect while employing magic that looks like an ink painting.
A COMPONENT OF TRAINING THAT ALLOWS FOR THE MANUFACTURE OF EQUIPMENT AND THE COLLECTION OF MAGIC AT THE BLACKSMITH!
As you level up, equip your equipment. Characters gather experience points in combat to level up, utilize the money they make to buy equipment in towns, and boost their stats such as attack power. Leveling up requires gaining a certain number of experience points.
In addition to this, there are aspects such as the “Tsukumono Blacksmith,” which allows you to collect materials in battle and manufacture equipment. Additionally, you can learn various forms of “magic” by speaking to the Tsukumo God in towns and dungeons throughout the game.