Romancing SaGa 2 is a game in which, although the configuration does not require too much investment, players can easily see how much brainpower the plot contains from the developers. Basically, we will follow a dynasty on a mission to defeat seven heroes who have returned and threatened the world. This game uses a turn-based combat system that we are all too familiar with, where the player must come up with an effective strategy to use the skills of the heroes in the squad.
OPEN-ENDED STORYTELLING
The unframed storytelling in this game especially gives players a lot of freedom and decision-making power to control the story in the direction they want. Usually this feature will bring many different potions to the story the player is experiencing and the endings will be entirely based on the choices the player has made in unexpected situations.
- Nonlinear Story Progression: We can also say that this game does not have any main story and players can absolutely create any story they want.
- Shape the World’s History: To be able to make the right decisions or answers, players need to consider the character’s past as well as their decisions.
- Unique Playthroughs: Because the player’s decisions will affect the ending of the stories, the player will not be able to encounter a story with two identical plots.
STRATEGIC TURN-BASED COMBAT
This game will basically require players to think carefully about each arrangement they make. The main reason is that in each match, the player and the enemy will take turns acting, and we will not be able to predict what the opponent will do. Therefore, players need to consider every situation to help their squad have a solid defense and cause damage to the enemy’s squad.
- Formation Usage: Besides emotional calculations, players will also need to calculate a lot for matches through weapon selection and team arrangement.
- Recruit Party Members: Players can absolutely recruit new characters into their squad if that character has skills directly linked to the characters they currently have.