Idle RPG Agent of Adventure allows you to manage a village of heroes who embark on idle quests and adventures even when you are not playing. Send the heroes out on journeys then collect the rewards upon their return to upgrade your village. Customize gear and teach specialized skills to empower the adventurers. Invest rewards into expanding the town with new buildings like taverns and shops that unlock more progression. Listen to your heroes recount tales from their travels. Direct the villagers to support the adventurers by healing wounds, chronicling exploits and devising battle tactics. Balance resources to grow your village into a thriving town that attracts more powerful heroes. With its idle progression, town building elements, hero customization and expansive adventure, Idle RPG Agent of Adventure provides a uniquely relaxing and engaging village management experience.
VILLAGE SIMULATION WITH IDLE PROGRESSION
At its core, Agent of Adventure simulates managing a small village that grows through idle progression even when not playing as heroes adventure. Checking back periodically yields rewards.
CUSTOMIZE HEROES WITH GEAR AND SPECIALIZED SKILLS
A key aspect is outfitting the heroes with customized gear and teaching them specialized skills like swordsmanship to empower them on quests when idling.
BUILDINGS UNLOCK NEW PROGRESSION AND BUFFS
Additionally, new buildings like taverns and shops unlock more gear and skills for heroes while providing helpful buffs that facilitate growth like healing.
RESOURCES ALLOW HIRING MORE CAPABLE HEROES
Moreover, investing returned resources allows hiring more capable heroes that can undertake more dangerous quests and adventures for greater rewards.
VILLAGERS SUPPORT AND CHRONICLE THE ADVENTURERS
Tying it all together, directing villagers to support the heroes by healing, recording chronicles and devising tactics creates engaging synergies between elements. With idle progression, town building, hero customization and management, Idle RPG Agent of Adventure provides a relaxing and deep village simulation.