Holedown creates a tactical gameplay when trying to reach the deepest area of a planet. The fired bullets can continuously impact between targets before returning to their original position. In particular, the limited number of shots means each player has to think carefully because the gameplay can stop at any time. The high cost of resources in easy layers is often the reason why it is difficult to reach deeper areas. Crystals are often the accompanying target and create a lot of hesitation for players when requiring them to choose.
EXPLORE THE CORE OF THE PLANETS
Holedown requires players to go to different planets and drill through different layers of rock. They have a variety of thicknesses and require each player to be skillful in choosing the right shooting angle. At the same time, each layer of rock has a number attached to it, and you can usually shoot 3 different bullets. They have extremely interesting elastic properties before returning to their original position. The gameplay creates a tactical element related to the limited number of shots. Therefore, if you do not destroy all the different layers of land, the gameplay will stop immediately. This completely opens up a series of challenges for the player.
MANY CHALLENGES AHEAD
The feature often used in Holedown is the bounce of bullets in the layers of land. You will try to shoot at the right position and make sure they can cause the most damage. From there, you will save a lot of time before going to the next layers of challenges. The level of thickness will increase, and you should not waste resources with the simple elements above. Another challenge point requires you to collect a certain amount of crystals, which are considered rare resources in the game. Therefore, sometimes you will hesitate to collect all the materials or complete the gameplay.