Delivery From the Pain is a survival horror game where players must manage their time, actions, items, and other things to survive properly in a desolate world. The game also unfolds in zombie-filled cities, with different districts and locations to keep up with the progression and find a way to escape.
PROLONG YOUR SURVIVAL WITH EVERYTHING IN THE WORLD
The game’s plot requires players to move around, interact with features, and meet new characters; doing so puts them in harm’s way of a wide variety of perils they would not have anticipated. As a result, the player must work to stay alive, amass useful supplies, and make incremental progress toward the evacuation spot each day. The game focuses on an open-world design, where players can go wherever they need to scavenge needed materials for survival.
OUTSTANDING PLAYVALUE AND FLEXIBLE CONTROLS
When it comes to urban settings, no other survival game comes close to matching the thrill and immersion of the game’s control method. Players can go in guns blazing or use stealth to make it through dangerous situations. The ability to sneak up on zombies and perform a decisive stealth kill is a huge advantage. Players can also use their surroundings to their advantage by, for example, making noise or hiding in corners while enjoying classic and fascinating top-down views.
CRAFT AND NURTURE THE SURVIVAL EXPERIENCE
Players will be provided with the strongest and safest shelter and need to construct, improve, and install additional systems. The player must return by 6 o’clock no matter what they do during the day (play, collect, etc.). At this point, the zombies have gained strength and will relentlessly pursue the player as they return. Due to the game’s robust crafting and construction systems, players spend their days gathering materials and their nights creating or improving structures and strengthening their bodies.
STUNNING, HIGH-DEFINITION GRAPHICS FOR IMMERSION
The game using a photorealistic 3D graphics engine, creates its environments, zombies, and player interactions with a high level of realism. The player’s senses are constantly engaged because of the incorporation of both visual and auditory effects, which convey the sense of dread emanating from the game’s setting and antagonists. Players will have a new viewpoint on a post-apocalyptic world overrun by zombies and will need to be resourceful to progress through the game and reach the end of the story.
IN-DEPTH WORLD EXPANSION AND DEVELOPMENT
Long-term players will notice the world shifting to suit their play preferences. The first step is starting with the map’s seemingly infinite variety of locations, settings, and fauna, as well as the increasing scarcity of supplies and the number of zombies. But if the player makes the most of every opportunity, including protecting himself for maximum vitality, everything will be under control. Players will always have to carry the planned food amount, even if their backpack runs out because the game will put mechanisms like weariness, worry, hunger, and thirst on them.
TWO-WAY CONVERSATIONS FOR STORY PROGRESSION
While searching for supplies, the player may encounter other survivors with whom they might trade or seek out knowledge, but there will be no opportunity to enlist them. Even more so than the characters themselves, the game’s feature is the wide range of dialogue options available to the player. It’s possible for more than one person to kill the player, but it’s all up to the player’s skill. Players can engage with the game’s characters in new and exciting ways.