Twelve portraits on the selection screen, and an immediate dilemma: pick someone familiar or give one of the bosses a go? That is still a good reason to revisit Champion Edition. Balrog, Vega, Sagat and M. Bison are playable here, alongside the eight fighters from the earlier Street Fighter II. No waiting for a boss character to become available later.
The arcade game arrived in 1992. This Android package brings it to a touchscreen, where a missed diagonal can be just as troublesome as the opponent. Street Fight Game lists the download as version 1.0.1 and 11.8 MB. The website is a fan site, a distinction worth making before describing the package as an official Capcom mobile release.
First, a limitation
There is no playing against your friend on this version. No online match either. The mobile FAQ says it supports one player against the computer. Anyone coming back specifically for two-player Street Fighter should know that before downloading.
Pick a portrait
Ryu and Ken are here, of course. So are Chun-Li, Honda, Blanka, Guile, Dhalsim and Zangief. Add the four bosses and that’s your twelve. You’ll find some strange company on that screen: a green fighter who rolls into opponents, a wrestler looking for a throw, and a boxer surrounded by people who can throw fireballs.
Ryu’s fireball is a useful first command to try. Facing right, move down, down-forward, forward, then punch. Got an ordinary punch instead? Try the motion again, including the diagonal. Reverse it when facing left. On glass, that little sweep of the thumb may take some getting used to.
The fight on your phone
Three punches and three kicks account for the six attack buttons. Light, medium and heavy versions of each; plenty to experiment with before attempting a combo. The directional control handles movement and guarding. Hold back to block standing, down-back to guard crouching. Back is relative to the opponent, so watch out when you exchange sides.
A knockout wins a round. When the timer runs out, remaining health decides it instead. You may find yourself protecting a small lead, or desperately trying to close the gap before the clock beats you.
Then somebody brings out a car
Between certain fights, the game gives you bonus stages. You get forty seconds to wreck a car and need to attack it from both sides. Falling wooden barrels make another target: twenty of them to smash. The oil drums have a forty-second limit, with flames to avoid.
It’s a pleasingly odd interruption. One minute you’re judging the reach of a kick against another fighter; the next you’re trying to finish demolishing a vehicle before the clock stops.
Worth a return visit?
The absence of multiplayer is the big reservation. If you want to settle an old rivalry with a friend, this isn’t the version for it. If you’re after a few rounds against the computer, the familiar roster and bonus stages are here. Choose a portrait, give those touch controls a little time, and perhaps have a go with the boss you used to dread meeting.











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