Eating Simulator: Physics Food focuses entirely on the interactive experience with characters from humans to wild animals. Before feeding, you need to check the health stability level in addition to the needs. All of them will help you build a strategy to adapt to the new challenge.
UNIQUE CHARACTER-SPECIFIC FEEDING CHALLENGES
Players can completely access an extremely simple gameplay but require a lot of skills. At the same time, different objects often have remarkable personality traits.
- Diverse character needs: The system often challenges players with characters that continuously appear. These can be people of diverse ages or dangerous wild animals.
- Problem-solving scenarios: In many different cases, you need to identify their current problems. It can be a stomach ache or discomfort when eating a certain dish.
- Multi-food objectives: Everyone needs to experience many challenges related to feeding. Therefore, you will have suitable strategies to help you complete the task faster.
INTERACTIVE AND VARIED STAGES
The dishes are not only controlled by touch but also require precision in the steps. From there, the system often has corresponding operations that you will gradually get used to over time.
- Engaging drag-and-feed mechanic: Many people can easily interact directly with the dishes to know their properties. From there, the next activities depend on the character’s needs.
- Progressive stage design: Many different challenges are continuously created before the player’s eyes with new scenes. Therefore, you can find new things besides unexpected challenges.
- Physically-driven interactions: Feeding operations do not only focus on completing different tasks. Specifically, you need to ensure the comfort these characters can feel after eating.